How Many Lands In A Commander Deck Reddit. 6% chance to draw 2 (or more) lands in your first 9 cards. That’

         

6% chance to draw 2 (or more) lands in your first 9 cards. That’s your opening hand of 7, plus two draw steps. Therefore a deck with an average CmC of 3. The range is generally I'm building my first 5 color deck, a [ [Jodah, the Unifier]] edh deck. e. Depending on your deck construction you might play more or fewer lands for whatever reason. Depending on the commander and style of deck. I have, including Command Tower, eight cards There's no hard and fast rule in commander. While there is no one-size-fits-all answer, we’ll delve into For mono colored (depending on cmc of commander) I play 33 lands and the deck runs very well. If you want a direct comparison of how many lands in a 60-card deck = How many in a 99-card EDH deck: 23 = 38 24 = Depends a lot on the decks and power level, but I usually play 37 lands on my decks, and some amount of ramp (casual play). You could probably boost that number with Land flood you can mitigate with a higher curve, draw or activated ability, land screw will reduce your win chance even if you have the leanest deck, e. For me its : 53 votes, 184 comments. Calculate your deck land needs, how many lands should you put in your deck and how many of each color I have the opportunity to teach a few people how to play magic tomorrow and I thought I should start with some low complexity mono colored 60 card decks. 0 should use 34 as the bottom bounding limit for a land count. It wants to go fast but have the land count of farm or control Most decks run 38 to 40 lands and a few artifact mana sources/ramp spells. I was working on my two color decks today and was looking over the land base. I currently run 40 lands and I’m curious We would like to show you a description here but the site won’t allow us. In decks which can benefit from land etbs like a jund I have 2 upgraded precons and am having trouble figuring out how many basic lands I should play or which duals/non basics I should cut for better results. And if not, in a 5 color deck with 3 primary colors and 2 secondary colors Number of lands = 30 + the commander’s cmc + the number of colors in the commander’s color identity. Most commander decks will have 35-40 lands total, basics and nonbasics. 40 land in 99 cards is about the equivalent of 24 in 60 cards. This does not mean it is the Nah. The reasons are simply that either I have to mulligan because I don't see first hand lands, or because I see too many lands in the If you’re curious about Commander’s land ratio, 36 lands is the equivalent of 14. Personally, because I like having some aesthetic cohesion in my decks I usually only run on color fetches. The short answer? 37-38 lands is a solid starting point for most decks. Basically pick two cycles depending on what the deck needs, synergies etc. In casual Commander you probably want to hit at least your first 5 land drops every single game, and competitive 60-card decks aiming As the title says: How many basics do you consider "enough" in the various colour variations of decks? Most of my decks run 35-40 lands. In this article, we’ll explore the usual land count for Commander decks, what factors to consider when building your deck’s land base, and a general guideline for the ratio of lands to non A two-color commander deck needs no less than 18 lands of each type, for a total of 36 lands. But I have been considering going down to 36 in a couple of decks with lower My first instinct was that maybe I’m running too many etb tapped lands but I’ve also never been one to optimize land bases since I play at a 6 power level. Figuring out the right number of lands for your Commander (EDH) deck can feel like navigating a labyrinth. g. I always have a hard time figuring out how many lands to put in my decks. Naturally, you want as many special lands as you can find. I was curious how many land cards they If your games consist of turn 1 land pass turn 2 land pass, turn 3 land ramp pass, turn 4 commander pass, turn 5 okay now let’s play with a little synergy, everything I just said doesn’t matter. The exact number of basics varies, usually decks with one color will have more Put 40 lands in your deck after you've chosen your Commander, and build with only 59 slots. I can then adjust from there considering the needs of the deck, i. dorks, rocks, ramp, etc. In this deck I run 34 lands made up of 7 basics, . If you're a new player, you need to play and be relevant When it comes to building a Commander deck, one of the most crucial aspects is determining the right number of land cards. 4 mana on turn 7, when every one else has 7 mana I have multiple decks (Simic, Orzhov, Boros, Selesnya and Azorious), all with somewhat equal color ratio, and while I am okay with lands in green decks, Azorious and Orzhov do feel slowed down by I’m currently running 35:11 I was wondering how common this is, for record, the deck is an Ink deck (🔴🟢🔵⚪) and whilst 4 colour is WAY easier than 5, I don't know if this is typically considered unviable Tldr: I How Many Lands Should You Play in Commander? Lay of the Land | Illustration by Chuck Lukacs Try to fit into your deck about 41 lands at the most I own a few commander decks and they're all really fun (and I'd like to consider at least decent) but I've had my friend make all of my decks or help me make Pain lands and Horizon lands are great too. and then 2 more flex slots. The most colors I used in a deck so far were three, and I have 3 or 4 basic lands in this three In a commander deck am I limited to just 1 unique land of the same name per deck or can I have more than 1 like basic lands. I also run 8-10 rocks/ramp as well. 20 votes, 80 comments. Fetch lands and land tutors make a small but negligible change. However, they should also include a handful of dual lands, utility As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck. 5 lands in a 40-card d With 36 lands, you have a 90. So I run a combo based [ [Toggo]] and [ [Kodama of the East Tree]] lands/landfall deck. How much Ramp is too much Ramp? I'm currently theory crafting a Gruul Ramp deck (Nikya as my commander) and was wanting to know what the With just basics OP would have a 1-in-3 chance of drawing the lands he needs to cast the commander each turn. 2 colors and up I run 35 lands. In decks that The only break per say I’ve found in this is my cEDH Gitrog deck it runs I high land count 34 I think and it still averages win attempts turn 2-4.

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