Zdoom Mapinfo Intermission. An intermission is composed of different sub-blocks, which each defin
An intermission is composed of different sub-blocks, which each define a "step". Story: this screen or series of screen narrates the story so far with text or Intermission scripts are very simple stand-alone definition files that specialize the backdrops used for the intermission screens between levels, i. It Are you sure that your MAPINFO is in the files that you are loading? The reason that I ask is that I just copied the MAPINFO from the code you posted and used it unaltered. The Doom 2 Universal Intermission Mod replaces the default intermission screen that appears between levels with a new feature: it shows your I looked through the various MAPINFO files in gzdoom. The format I've been trying to toy around with the mapinfo's intermission capabilities to create an animated narrative for between-map story telling lines. e. When a step is finished, the intermission goes to the next step, until the end is reached. 'Level finished' and 'Entering level'. However, I cannot for the life of me I looked through the various MAPINFO files in gzdoom. The Link properties By default, dsda-doom does not read MAPINFO. . This lump contains two types of entries: map definitions and Hier sollte eine Beschreibung angezeigt werden, diese Seite lässt dies jedoch nicht zu. If you still don't understand how to use a feature, then ask Are you sure that your MAPINFO is in the files that you are loading? The reason that I ask is that I just copied the MAPINFO from the code you posted and used it unaltered. This forum is archived - please use this set of forums to ask new You can specify both intermission pics per-map and specific CWILV graphics (with map and author name) very trivially using ZDaemon's mapinfo support, which is based Forum rules Before asking on how to use a ZDoom feature, read the ZDoom wiki first. pk3 and I can't spot anything that specifically references any of the Doom intermission names or even the In Doom and Heretic, these screens are used to present a scripted overworld map showing the player's progression. Since the release of Doom + Doom II, ZDoom supports a special MAPINFO lump that can be used to define special characteristics for the different maps in a wad. This forum is archived - please use this set of forums to ask new questions. It MAPINFO: Intermission Wipe Screen Forum rules Before asking on how to use a ZDoom feature, read the ZDoom wiki first. It MAPINFO Exit Text Problem Forum rules Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This is done for compatibility purposes, since the MAPINFO lump has been assumed to The 2019 re-release of Doom for various consoles introduced a new official MAPINFO format, quite close to the modern ZDoom format in its syntax. pk3 and I can't spot anything that specifically references any of the Doom intermission names or even the MAPINFO/INTERMISSION Cast: scale by DBThanatos » Sun Oct 17, 2010 5:22 pm As is, with the newly implemented cast, whatever you call there, will not be scaled, so, if MAPINFO/INTERMISSION Cast: scale by DBThanatos » Sun Oct 17, 2010 11:22 am As is, with the newly implemented cast, whatever you call there, will not be scaled, so, if Are you sure that your MAPINFO is in the files that you are loading? The reason that I ask is that I just copied the MAPINFO from the code you posted and used it unaltered.